Course Name: Diploma in Multimedia and Animation Designing
Course Id: MAD/Q0001.
Education Qualification: 10th Class.
Course and Exam Fee: 4000.
How You will Get Diploma Certificate:
Step 1- Select your Course for Certification.
Step 2- Click on Enroll Now.
Step 3- Proceed to Enroll Now.
Step 4- Fill Your Billing Details and Proceed to Pay.
Step 5- You Will be Redirected to Payment Gateway, Pay Course and Exam Fee by Following Options.
Card(Debit/Credit), Wallet, Paytm, Net banking, UPI and Google pay.
Step 6- After Payment You will receive Study Material and Online Examination link on your email id.
Step 7- After Completion of Course Study give Online Examination.
Step 8- After Online Examination within 7 days you will get Diploma Certificate soft copy(Scan Copy) and Hard Copy(Original With Seal and Sign) within 30 days.
Step 9- After Certification you will receive Prospect Job Opportunities as per your Interest Area.
Online Examination Detail:
Duration- 60 minutes.
No. of Questions- 30. (Multiple Choice Questions).
Maximum Marks- 600, Passing Marks- 40%.
There is No Negative marking in this module.
Benefits of Certification:
- Government Authorized Assessment Agency Certification.
- Certificate Valid for Lifetime.
- Lifetime Verification of Certificate.
- Free Job Assistance as per your Interest Area.
Or You Can Fill below Enquiry form For Regular Course Training from our Training Centers located in India.
Student Course Enquiry Form
Diploma in Multimedia and Animation Design
|Name of Paper||M. Marks||Pass Marks|
|Web Design & Interactive Multimedia||100||40|
|2D Classical Animation||100||40|
|3D Modeling/ Texturing/ Lighting/ Rigging and Animation||100||40|
Design principles, design process, theory, history and contemporary design practice, Demonstrate the knowledge of design & colors and apply them effectively to various assignments, Gain proficiency in identified technical skills, understand the process of creating, analyzing, and evaluating graphic design solutions, Visualize and demonstrate an idea and express it through visual design, Understand the ability to use design thinking strategies in an iterative design process, Logo Design: Creating a paper work of different logos on the genre, Designing approved different logos on the genre, Visiting Cards: Creating a paper work of different Visiting cards on the genre, Tracing and designing the approved layout of designs in digital format, Creating a paper work of brochures on the genre, Tracing the layout designs in digital format and applying suitable colors, Tracing the layout designs in digital format and applying suitable colors, Designing approved package designs with suitable colors and text, Designing approved scenic view in digital format using the designing software, Create a different scenic view of a green pasture or a haunted village, Create different montages on the topic Indian culture or eradication of poverty in the world, Compiling the approved pictures or materials using the designing software, Tracing and designing the approved layout of designs in digital format.
Web Design & Interactive Multimedia
Need for design, Human factors, fundamentals of Human perception, Human skill level and behavior, dialogues and tasks, Learning and Learning Modes, Cognitive Domain Learning, Affective and Psychomotor Domain Learning, Multimedia Educational Software Modeling, System Quality, Elements of user Interface, Cascading Style Sheet: Working on the basics of Cascading Style Sheet, Creating basic links for buttons using HTML coding, Creating rough paper work layout of a commercial static webpage for the genre, Designing approved commercial static responsive web-pages using HTML CSS, Creating banner advertisements related to commercial products for the static web-pages. Dynamic Commercial: Create a rough paper work layout of a commercial dynamic webpage for the genre. Create rough paper work layout of a non-commercial dynamic webpage for the genre.
2D Classical Animation
Basic geometric transformations, Boolean operations on shapes, Object stroke attributes, Object fill attributes, Shading techniques (blends, gradients),Packaged effects (extensions, plug-ins),Features specific to the program in use, Straight-ahead animation, Key frames animation, Motion paths, Applying geometric transformations over time, In battening options, Looping and palindrome motion, Features specific to the program in use, Basic principle – Animation Techniques: i) Cel Animation –ii) Computerised Animation -Role of computer in Graphics & Animation. Basic Types of Animation: Real time and Non-real time animation, 2D Graphics, 3D Graphics, Concept of 2D computer animation – Sprite Animation: Process, Advantages & Disadvantages of Sprite animation – Rendered animation: Rendering-Process and examples of rendered animation, Basic of sketching, still life and assignment of basic drawing, Composition of basic elements, Work in different media, such as drawing, collage, and painting, Explore the relationship between elements and principal, Pixel and resolution: Vector and Bitmap Graphics.
3D Modeling/ Texturing/ Lighting/ Rigging and Animation
Introduction to 3D space in Blender, Introduction to Modeling Techniques, In- organic Modeling, Organic Modeling, Use of Materials & Shader, Shader and Texture editing, Shading organic Models, Shading In – Organic Models, Introduction to 3D Animation, Create, Edit and working with Animation Graph, Rigging using Blender, Setting up controllers for joints, Simple Skeleton structure with proper joint orientation., Understanding Lighting in Cycles, Direct and Indirect Lighting, Light Linking, Final Composition, Creating composition and Light with the Shaded Models, Introduction to Dynamics, Active and Passive Bodies, Creating basic Simulation and collusion using Rigid body, Cloth Simulation, Simulation of Brick wall collusion, Introduction to Fluid Effects, Creating fluid simulation, 3D basics: Modeling to animation, Modeling with 3D, Lights, camera & materials, 3D Motion Graphics & FX, Rendering with V-Ray, Digital FX, 3D Animation/ Architectural Visualization Portfolio, Stop Motion Pro, 3ds Max 2010, Adobe After Effects CS4 Professional.
Methods of sound transmission – Human Ear and Audio recording devices – microphone and loud speaker audible spectrum of sound methods of communication – acoustics Reverberation – Echo etc, Sound Studio, Features of an audio Studio, Console, Control room, isolation booth. Different types of audio Cables &Connecters etc, Digital Sound recording: Introduction to sound editing software. How to open a session, Different tools, importing audio files, Introductions to Basic Editing and mixing; Single track Recording, Multi track recording, Recording on location. Sync sound Recording. – concept of real space and psychological space. Recording Sound in Studio: Music recording, Voice over recording, Dubbing – Synchronization of video and audio, Video Editing- Need of editing- Linear and Non-linear editing- Stages of Editing process. Factors for good edit-understanding the footage, Matching eye line. Continuity in Cinema- Physical continuity and Emotional Continuity-plot line- Story structure- sound, Time concept – Real time and Filmic time- Cut and editing principles- Jump cut, match cut, cross cut, reverse cut, cut away, cut in.
Scene Construction – Elements of Scene – Recreation of reality – Elements of reality – Handling of Actors – Casting and Performance – Settings and location – Sequence – the meaning of events recreated. Post Production Process – Role of Director, Advent of sound, the creative use of sound – Synchronized Sound & A synchronized Sound – the meaning of Off screen – Sound perspective – Meaning of visuals with sound – effective communication, The lines –Relationship with the Camera and Object – Imaginary line, 30° Rule, 180° Rule – Continuity (Physical – Psychological). – Camera Positions – Concept of time and space – Manipulations of time and space – Mise – en – Scene – Real time and Reel time. Prepare a Mise – en – Scene. Shot it in real time (single shot) – convert it into cinematic time (the break down), The Director – Role and Responsibilities – Realizing the Vision – Cinema as a Director’s Art – Director and the Script – Observer to Story teller – Planning the visual design, Study of Cut Out Animation – Types of Cut Out Puppets – Different Methods of making Cut Out puppets Experimenting with Sand/Object Animation, Study of Pixilation Animation, Creating A Time Lapse Animation.