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CERTIFICATE IN COMPUTER GRAPHICS

Rs.2,000.00 Rs.1,000.00

Certificate programs provide students with foundational knowledge of computer technology and design software.

Some programs require the student to choose an area of focus such as.

electronic illustration or computer video and animation.

Description

Course Name: CERTIFICATE IN COMPUTER GRAPHICS
Course Id: CCG/Q1001.
Education Qualification: 10th Pass.
Course and Exam Fee: 2000.

How You will Get Diploma Certificate:

Step 1- Select your Course for Certification.

Step 2- Click on Enroll Now.

Step 3- Proceed to Enroll Now.

Step 4- Fill Your Billing Details and Proceed to Pay.

Step 5- You Will be Redirected to Payment Gateway, Pay Course and Exam Fee by Following Options.

Card(Debit/Credit), Wallet, Paytm, Net banking, UPI and Google pay.

Step 6- After Payment You will receive Study Material and Online Examination link on your email id.

Step 7- After Completion of  Course Study give Online Examination.

Step 8- After Online Examination within 7 days you will get Diploma Certificate soft copy(Scan Copy) and Hard Copy(Original With Seal and Sign) within 30 days.

Step 9- After Certification you will receive Prospect Job Opportunities as per your Interest Area.

Online Examination Detail:

Duration- 60 minutes.

No. of Questions- 30. (Multiple Choice Questions).

Maximum Marks- 600, Passing Marks- 40%.

There is No Negative marking in this module.

Benefits of Certification:

  • Government Authorized Assessment Agency Certification.
  • Certificate Valid for Lifetime.
  • Lifetime Verification of Certificate.
  • Free Job Assistance as per your Interest Area.

Or You Can Fill below Enquiry form For Regular Course Training from our Training Centers located in India.

Student Course Enquiry Form

Syllabus
Certificate in Computer Graphics

 

Introductory concepts
Graphics Output Primitives
Object Rendering
Geometric Transformations
2D Viewing
Viewing and Solid Area Scan-Conversion
Introductory concepts

Line generation: Points lines, Planes, Pixels and Frame buffers, vector and character generation. Graphics Primitives: Display devices, Primitive devices, Display File Structure, Display control text, Polygon: Polygon Representation, Entering polygons, filling polygons. Segments: Segments table, creating deleting and renaming segments, visibility, image transformations, Transformations: Matrices transformation, transformation routines, displays procedure. Windowing and Clipping: Viewing transformation and clipping, generalize clipping, multiple windowing, Three Dimension: 3-D geometry primitives, transformations, projection clipping. Interaction: Hardware input devices handling algorithms, Event handling echoing, Interactive techniques. Introduction: Representing Pictures, Pixels and Frame Buffers, Vector and Character Generation. Graphics Primitives: Display Devices, Primitive Devices, Display File Structure, Display Control Text. Line Drawing Algorithms: Digital Differential Analyzer, Bresenham’s Algorithms. Circle Generation: Bresenham’s, Mid Point Algorithm.

Graphics Output Primitives

Point and Lines, Line Drawing Algorithms: Simple, DDA, Bresenham’s Line Drawing algorithm, Circle and Ellipse drawing algorithm, Polygon drawing: Representation of polygon; Conventional methods for drawing polygons; Real time Scan Conversion and Run length encoding; Filled area primitives, character generation, Ant aliasing, Two Dimensional Transformations: Representation of Points, Homogeneous Coordinates. Transformation: Translation, Rotation, Scaling, Reflection, Shearing. Windowing: Introduction, Viewing Transformation- Window to Viewport Coordinate Transformation Multiple Windowing. Clipping: Line Clipping- Cohen-Sutherland, Midpoint Subdivision, Cyrus-Beck Algorithm, Polygon Clipping Sutherland-Hodgeman.

Object Rendering

Object Rendering : Introduction Object-Rendering, Light Modeling Techniques, illumination Model, Shading, Flat Shading, Polygon Mesh Shading, Gaurand Shading Model, Phong Shading, Transparency Effect, Shadows, Texture and Object Representation, Ray Tracing, Ray Casting, Radiosity, Color Models. Introduction to animation, Key-Frame Animation, Construction of an Animation Sequence, Motion Control Methods, Procedural Animation, Key-Frame Animation vs. Procedural Animation, Introduction to Morphing, Three-Dimensional Morphing.

Geometric Transformations

Homogeneous coordinates, affine transformations (translation, rotation, scaling, shear), concatenation, matrix stacks and use of model view matrix in OpenGL for these operations, 2D Geometric Transformation: 2D translation, rotation, scaling, and some other transformations, homogeneous coordinates, composite transformations, 3D Geometric Transformation: 3D vector calculus, 3D translation, rotation, scaling, and some other transformations, homogeneous coordinates, composite transformations, Graphics Systems: video display devices, raster vs. vector graphics, raster-scan types, input devices, graphics software.

2D Viewing

Viewing pipeline, Window-to-viewport transformation, 2-D Clipping, Chen-Sutherland Line Clipping, Mid-point subdivision algorithm, Liang-Barsky clipping, Cyrus-Beck line clipping; Polygon Clipping: Sutherland-Hodgeman and Weiler-Atherton polygon clipping; Character Clipping, Classical three dimensional viewing, computer viewing, specifying views, parallel and perspective projective transformations; Visibility- z-Buffer, BSP trees, Open-GL culling, hidden-surface algorithms, 2D viewing pipeline, different coordinate representations, clipping algorithms, 2D Transformations using Homogeneous Coordinates.

Viewing and Solid Area Scan-Conversion

Viewing and Solid Area Scan-Conversion : Introduction to viewing and clipping, viewing Transformation in Two Dimensions, Introduction to Clipping, Two-Dimensional Clipping, Point Clipping, Line Clipping, Introduction to a Polygon Clipping, Viewing and Clipping in Three Dimensions, Three-Dimensional Viewing Transformations, Text Clipping, Introduction to Solid Area Scan-Conversion, Inside – Outside Test, Winding Number Method and Coherence Property, Polygon Filling, Seed Fill Algorithm, Scan-Lino Algorithm, Priority Algorithm, Scan Conversion of Character, Aliasing, Anti-Aliasing, Halftoning, Thresholding and Dithering.